![]() Other motion inputs modify the way the hat is thrown. In this section, we got to grips with the curious control system - using motion controls, you flick the joycons to fling your hat, or spin your hands around for a circular attack. Platforms take you outside of the main city block, and doors warp you to other areas. The first level we played was New Donk City, a section of cityscape floating in the sky. It's fascinating to see how the development team is already pushing the Switch hardware, and although there are some compromises and limitations, we should keep in mind that this is still very much a work-in-progress - and we're hopeful that some of the minor issues we noted in this demo will be resolved for the final game. There's more to come before year's end, but Super Mario Odyssey looks set to cap off 2017 very nicely.ĭigital Foundry had the opportunity to spend 20 minutes with the game during the event, capturing action across two very different levels, giving us an insight into the title's technical make-up. We've enjoyed one of the best Zelda games ever, swiftly followed up by an excellent port of Mario Kart 8, bolstered further by the impressive Arms - and that just covers the first party offerings. ![]() ![]() Despite initial pre-launch concerns, Nintendo's Switch enjoyed a great debut and its software line-up has managed to impress from day one.
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